A few years ago, I started writing a series of articles attempting to isolate the motivations of people who described themselves as Men Going Their Own Way (MGTOW men). After a decade of talking to men in the MGTOW community, running an MGTOW forum (with AfOR), and writing this blog, I’ve come to some conclusions about the teleological pillars of the movement as it exists today.
- MGTOW men want to find happiness, in a world that intends for them to become beasts-of-burden.
- MGTOW men want to purge themselves, as far as possible of what Karl Marx called ideology, that is, false states of consciousness. MGTOW men thus want to interact with the world as it is.
- MGTOW men want to delineate necessary desires, in order to re-configure their lives without worrying about unnecessary desires.
- MGTOW men want authentic community.
Earlier I described my conversations with MGTOW men who tended to lean on two schools as the foundations of their personal thought. The Lockean types would likely find support for pillars 1 and 4. The Marxist types would likely find support for pillars 1, 2, and 4. Notable is the fact that none of the theorists that MGTOW men typically call upon is ready or able to discuss pillar 3.
I’ve always found one of the unique aspects of MGTOW thought to be the ability to intuit between necessary and unnecessary desires. For example:
In this testimonial, an MGTOW man describes his awakening to the unnecessary nature of the desire toward sex and marriage. He goes on to describe this as deeply meaningful, something that has led him to a “tranquil and peaceful life.”
One will note the contrast to the typical game guru, who typically acknowledges marriage and family life as an unnecessary, socially constructed desire, but who will turn around and describe having sex as absolutely necessary to a man’s life. The typical game salesman will not stop there. He’ll often construct phony necessities, such as having sex with a variety of different women. Even a cursory knowledge of history suggests that this is ridiculous. Our grandfathers seemed to be pretty happy, for example, without gaming and banging countless low-quality wimminz at the nightclub every weekend. Far from being “red pilled,” the game gurus who sell these fantasies are the ultimate conformists, who serve to prop up the feminist state by making their gullible acolytes more susceptible to the eroticized advertising that is everywhere present, thanks to corporate culture.
In the next couple of posts, I will continue to argue that this sensitivity to necessity is a unique aspect of MGTOW thought, and I’ll begin to tie this aesthetic imperative to someone who predates modern thought entirely. His name was Epicurus.